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It’s been officially determined Eggony is not the greatest game ever

This went without fanfare, but I decided to finish off Eggony once and for all a little while back. The final showdown with Benedict was added for level 7.

Yesterday, I got tired with actual work, and decided to upload Eggony to Kongregate to receive the expected criticism. People seemed to like the originality, but the implementation needed work. Most specifically, level 1 is not very interesting, and I think a lot of people lost interest with the weak opening.

July 5th, 2010 14 comments
Posted by Donnie Filed under Eggony

More Eggony

So, a new version of Eggony is up, with new levels and a few improvements.

This has actually been done for quite a while, and there are a few bugs…but I don’t really have time to work on it, so might as well put it up. (And there are four more levels to go before the game is actually finished. Bleh!)

Please note the fire key is now the space bar instead of F.


One of the interesting things about designing the levels was figuring out how to present different, unique scenarios to the player. If you think about it (and this is the case for many games), the player is doing the same type of thing over and over. With Eggony, you are just moving around, pressing the space bar and maybe using specials once in a while.

It’s easier in the beginning to differentiate between the levels, but it’s going to get harder as I use up ideas. I’ll have to try to trick you into thinking Level 8 is as novel as Level 3.

March 22nd, 2010 2 comments
Posted by Donnie Filed under Eggony, Gaming