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	<title>Comments on: Houston Open #4:  The Thief of Time</title>
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	<description>The Shawn Bradley of Weblogs</description>
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		<title>By: Donnie</title>
		<link>http://www.liquideggproduct.com/houston-open-4-the-thief-of-time/comment-page-1/#comment-9123</link>
		<dc:creator>Donnie</dc:creator>
		<pubDate>Mon, 03 Aug 2009 02:56:11 +0000</pubDate>
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		<description>@Annie:  LOL.  Bet that was cool, especially since you two &lt;i&gt;don&#039;t look related whatsoever&lt;/i&gt;.

@Blunderprone:  &lt;i&gt;Yes, my past was THAT vivid and rehab only cleared up the toxins.&lt;/i&gt;

LOL.  From the pieces you&#039;ve shared from your past, I completely believe it!  Obviously enough brain cells are left so you can maintain a high level of creativity and sense.</description>
		<content:encoded><![CDATA[<p>@Annie:  LOL.  Bet that was cool, especially since you two <i>don&#8217;t look related whatsoever</i>.</p>
<p>@Blunderprone:  <i>Yes, my past was THAT vivid and rehab only cleared up the toxins.</i></p>
<p>LOL.  From the pieces you&#8217;ve shared from your past, I completely believe it!  Obviously enough brain cells are left so you can maintain a high level of creativity and sense.</p>
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		<title>By: Donnie</title>
		<link>http://www.liquideggproduct.com/houston-open-4-the-thief-of-time/comment-page-1/#comment-9115</link>
		<dc:creator>Donnie</dc:creator>
		<pubDate>Sat, 01 Aug 2009 07:00:33 +0000</pubDate>
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		<description>@Annie &amp; Blunderprone:  too tired to properly respond--will get to it.</description>
		<content:encoded><![CDATA[<p>@Annie &#038; Blunderprone:  too tired to properly respond&#8211;will get to it.</p>
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		<title>By: Blunderprone</title>
		<link>http://www.liquideggproduct.com/houston-open-4-the-thief-of-time/comment-page-1/#comment-9114</link>
		<dc:creator>Blunderprone</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:52:22 +0000</pubDate>
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		<description>Time: the 17th piece.  Maybe endgame Jon can come up with a new shirt? 

Fueled with an over active imagination and passion for game 2000 years old, I apologize for my colorful annotations that merit no scientific backing other than pure entertainment. With that, I present: 

Dark side of the Egg

This game gives me a flashback of  a classic song by Pink Floyd from the Dark side of the moon  called Time.  Add to this  an old stoner’s bad advice of watching Wizard of Oz with the sound off  while the music plays in the back ground. 

The chimes intro of the song rings when  7…Qc7 is played. It seems harmless but this is like the scene when you see the appearance of Almira Gulch, on her bicycle who later becomes  the wicked witch. You know something isn’t quite right with that lady.  Later, this witch  shows her green face in the center of the board.   

Playing  13 e5 is the start of the dark clouds forming. Do you hate pawns that much? Old school evaluation of opening suggests that you were building up energy around attacking e5 ( professor Marvel offered some sage advice to Dorothy as she was running away adhering to Past, Present and Future)). Black was targeting e4. Ne5 was more accurate that was good insight. By the time you were  playing 14. c4, it  looked like the house was spinning and  lifting in the storm as Dorothy on d3 lies  backwards and unconscious on the bed. 

“I’ve got you my pretty” says 17…Qxe5. Now you are in the land of the munchkins. Why didn’t you play 17 Qxg5?  You seem to make short order of her fireballs though and pick up a rook with your tin man. I think it was wiser to grab it as well than the a5 move… otherwise “ you run and you run to catch up with the sun.” 

26. Bxd5 I think would have been better than 26 Qe7. “ Every year is getting shorter” says the song… but for the dark side of the egg… this means every exchange will benefit you since you have material. 

The flying monkeys come with 28…Nb4 but it’s an idle threat. I did like the good witches prior move to e5.  But your were “shorter of breath” with 30 .d4.  and  “one day closer to death” with 31. Qa5.  Better might have been 30 Rd2 followed by 31 Rad1 perhaps… Rally troops to enter the emerald palace. 

The game played itself as the witch poured water on herself… 35… Rxa6?  Soon enough, Dorothy was back to consciousness and looking at all her family and friends with a new light  after that.  

Yes, my past was THAT vivid and rehab only cleared up the toxins.</description>
		<content:encoded><![CDATA[<p>Time: the 17th piece.  Maybe endgame Jon can come up with a new shirt? </p>
<p>Fueled with an over active imagination and passion for game 2000 years old, I apologize for my colorful annotations that merit no scientific backing other than pure entertainment. With that, I present: </p>
<p>Dark side of the Egg</p>
<p>This game gives me a flashback of  a classic song by Pink Floyd from the Dark side of the moon  called Time.  Add to this  an old stoner’s bad advice of watching Wizard of Oz with the sound off  while the music plays in the back ground. </p>
<p>The chimes intro of the song rings when  7…Qc7 is played. It seems harmless but this is like the scene when you see the appearance of Almira Gulch, on her bicycle who later becomes  the wicked witch. You know something isn’t quite right with that lady.  Later, this witch  shows her green face in the center of the board.   </p>
<p>Playing  13 e5 is the start of the dark clouds forming. Do you hate pawns that much? Old school evaluation of opening suggests that you were building up energy around attacking e5 ( professor Marvel offered some sage advice to Dorothy as she was running away adhering to Past, Present and Future)). Black was targeting e4. Ne5 was more accurate that was good insight. By the time you were  playing 14. c4, it  looked like the house was spinning and  lifting in the storm as Dorothy on d3 lies  backwards and unconscious on the bed. </p>
<p>“I’ve got you my pretty” says 17…Qxe5. Now you are in the land of the munchkins. Why didn’t you play 17 Qxg5?  You seem to make short order of her fireballs though and pick up a rook with your tin man. I think it was wiser to grab it as well than the a5 move… otherwise “ you run and you run to catch up with the sun.” </p>
<p>26. Bxd5 I think would have been better than 26 Qe7. “ Every year is getting shorter” says the song… but for the dark side of the egg… this means every exchange will benefit you since you have material. </p>
<p>The flying monkeys come with 28…Nb4 but it’s an idle threat. I did like the good witches prior move to e5.  But your were “shorter of breath” with 30 .d4.  and  “one day closer to death” with 31. Qa5.  Better might have been 30 Rd2 followed by 31 Rad1 perhaps… Rally troops to enter the emerald palace. </p>
<p>The game played itself as the witch poured water on herself… 35… Rxa6?  Soon enough, Dorothy was back to consciousness and looking at all her family and friends with a new light  after that.  </p>
<p>Yes, my past was THAT vivid and rehab only cleared up the toxins.</p>
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		<title>By: annie</title>
		<link>http://www.liquideggproduct.com/houston-open-4-the-thief-of-time/comment-page-1/#comment-9111</link>
		<dc:creator>annie</dc:creator>
		<pubDate>Fri, 31 Jul 2009 06:18:17 +0000</pubDate>
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		<description>someone once thought caroline was my daughter. that was a cool feeling.</description>
		<content:encoded><![CDATA[<p>someone once thought caroline was my daughter. that was a cool feeling.</p>
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